Wednesday, September 29, 2010

Photoshop Water Reflection - Add A Realistic Water Reflection

In this Photoshop photo effects tutorial, we're going to learn how to easily add a realistic water reflection to any photo. It's a very easy effect to create and you can add it to any photo you like, although it tends to work best with images that don't already contain water in them.

We'll be using a simple filter and a displacement map to create the water ripple effect, and a Hue/Saturation adjustment layer to give our water a little color.

Here's the photo that I'll be working with throughout this tutorial:

Step 1: Duplicate The Background Layer

With our image newly opened inside Photoshop, we can see in the Layers palette that we currently have one layer, the Background layer, which contains our image:


We need to duplicate the Background layer, and we can do that using the keyboard shortcut Ctrl+J (Win) / Command+J (Mac). Now when I look in my Layers palette now, I can see that I now have two layers - my original Background layer on the bottom and a new layer, "Layer 1", above it which is my duplicate:


Step 2: Add More Canvas Space To The Bottom Of The Document

We're going to add our water reflection below the image, so let's add some canvas space to the bottom of our document to make room for our reflection. To do that, go up to the Image menu at the top of the screen and choose Canvas Size. This will bring up Photoshop's "Canvas Size" dialog box. The easiest thing to do here is to add twice as much canvas space as what we currently have, but we only want it to appear at the bottom of the document, not above it or on either side, so we need to tell Photoshop exactly where we want this extra canvas space to go.

First, enter 100 for the Height and set the measurement to percent, as circled in red below. Leave the Width option set to 0. Then make sure the Relative option is checked, which tells Photoshop to give us 100% more canvas space than what we already have. Below the "Relative" option is a 3x3 grid of squares. This is where we tell Photoshop where we want to place our additional canvas space. Click inside the square in the middle of the top row (again as circled below). This tells Photoshop not to place any of the extra canvas space above the document and instead to place all of it at the bottom:


Click OK to exit out of the dialog box, and Photoshop will add the extra canvas space to the bottom of the image:


Step 3: Flip The Top Layer Vertically

In order to create our reflection, we need to flip our image upside down, so let's do that.

With the top layer selected in the Layers palette, go up to the Edit menu at the top of the screen, choose Transform, and then choose Flip Vertical.


Step 4: Drag The Flipped Image To The Bottom Of The Document

We need the flipped image to be at the bottom of the document, so grab your Move Tool from the Tools palette, or press V on your keyboard for the shortcut:

Then, with the Move Tool selected, click inside the document and drag the flipped image down to the bottom until the top of it is lined up with the bottom of the original image above it. Hold down Shift as you drag to make sure you drag down in a straight line:


Step 5: Add A New Blank Layer

Now that we have our flipped image in place, we can begin to create our water ripple effect. First, we need to add a new blank layer at the top of the Layers palette, so with "Layer 1" still selected, click on the New Layer icon at the bottom of the Layers palette:


Step 6: Fill The New Layer With White

We're going to fill our new blank layer with white. If white is not currently your Background color, press D on your keyboard, which will reset Photoshop's Foreground and Background colors, making black your Foreground color and white your Background color. Then use the keyboard shortcut Ctrl+Backspace (Win) / Command+Delete (Mac) to fill the new layer with the Background color (white). Your document will be filled with solid white.


Step 7: Apply The "Halftone Pattern" Filter To Create Black And White Horizontal Lines

Go up to the Filter menu at the top of the screen, choose Sketch, and then choose Halftone Pattern. This brings up Photoshop's Filter Gallery (in Photoshop CS and higher) set to the "Halftone Pattern" filter options on the right, with a large preview of the effect on the left. We're going to use this filter to add a series of black and white horizontal lines to the image. These lines are going to become our water ripples . The more lines we have, the more ripples we'll have. First, we want to make sure we're creating lines and not dots or circles, so set the Pattern Type option to Lines. We control the number of lines by adjusting the Size option. Lower values give us more lines, since we're lowering the size of each line, and higher values give us fewer but thicker lines. I'm going to set my Size value to 7, which I think works best for my image. You may want to experiment with this value on your own. The Contrast option below it determines how sharp the edges of the lines are. Lower values give you softer lines, white higher values give you hard edge lines. Set this value all the way to 50 to give your lines sharp edges. We're going to soften them ourselves with the Gaussian Blur filter in a moment:

Click OK when you're done to exit out of the dialog box, and Photoshop will fill the image from top to bottom with your black and white lines:


Step 8: Apply The "Gaussian Blur" Filter To The Lines

Before we can use our black and white lines as water ripples , we need to smooth them out and create nice, smooth transitions between them. To do that, go up to the Filter menu once again, choose Blur, and then choose Gaussian Blur, which brings up the "Gaussian Blur" dialog box. Keep an eye on your image and drag the slider at the bottom of the dialog box to increase the Radius value until the lines have a very soft edge to them. I'm using a small image for this tutorial, so for me, a Radius value of about 4 pixels works well. If you're using a larger, high resolution image, you'll need to set yours to a higher value:

Click OK to exit out of the dialog box and apply the blur to the lines.


Step 9: Duplicate The Lines Layer As A New Document

We're going to create a brand new document out of our lines layer, which we'll then use as our displacement map for our water ripples . With the lines layer selected, go up to the Layer menu at the top of the screen and select Duplicate Layer, which brings up the "Duplicate Layer" dialog box. In the "Destination" options, click on the down-pointing arrow to the right of the Document option and set it to New, which will create a new Photoshop document out of our layer:

Click OK to exit out of the dialog box, and your layer will open up in a new document on the screen.


Step 10: Save The New Document And Close Out Of It

This new document that we've created is going to become our displacement map, but before we can use it, we need to save it. We're also going to close out of it after we've saved it, since we won't need it open anymore, and the easiest way to accomplish both of those tasks is to simply close out of the document. When you try to close out of it, Photoshop will as you if you want to save the document before closing it. Click Yes:

Photoshop will bring up the Save As dialog box. You can name your new document anything you like. I'm going to name mine "water-ripples". Make sure you save it as a Photoshop .PSD file, since those are the only files that Photoshop can use as a displacement map. You'll probably want to save the document to your Desktop, since we'll need to find it again in a moment.


Step 11: Delete The Lines Layer

Now that we've used our black and white lines to create the file we'll be using as our displacement map, we can get rid of it. To do that, simply click on it and drag it down onto the Trash Bin icon at the bottom of the Layers palette:


Step 12: Merge The Two Layers Onto A New Layer

Before we can add use our displacement map, we need to merge our two image layers onto a new layer above them. To do that, with "Layer 1" selected, use the keyboard shortcut Shift+Ctrl+Alt+E (Win) / Shift+Command+Option+E (Mac). Nothing will appear to have happened in the document, but if we look in the Layers palette, we can see that both layers have been merged onto a new layer at the top:



Step 13: Use The "Displace" Filter To Create The Water Ripples

We're ready to create our water ripples using the displacement map we just created. With the new merged layer selected in the Layers palette, go back up to the Filter menu at the top of the screen, choose Distort and then choose Displace .

This brings up Photoshop's "Displace" filter dialog box. This is where we determine the strength of our ripple effect, and we do that with the Horizontal Scale option at the top. I'm going to set mine to a value of 4, which will give me a realistic ripple effect. You may want to experiment with this value with your own image. Setting it too high though will create too much of a horizontal distortion and you'll lose the realism.

We don't need any vertical distortion to create our effect, so set the Vertical Scale option to 0. Also, make sure that Stretch To Fit and Repeat Edge Pixels are selected:


Click OK in the top right corner of the dialog box, and Photoshop will ask you which file you want to use as your displacement map. Choose the file that you just saved a moment ago, which I saved to my Desktop as "water-ripples.PSD", and then click Open. Photoshop will then apply the displacement map to the entire image, creating our water ripples :



Step 14: Hide The Ripples On Top With A Layer Mask

Of course, we have a slight problem at the moment. We've added our water ripple effect to the entire image, and we only wanted it in the bottom half. We can fix that easily though using a layer mask. First, Ctrl-click (Win) / Command-click (Mac) directly on the thumbnail for "Layer 1" in the Layers palette to place a selection around the flipped image at the bottom of the document:

You'll see a selection appear around the bottom half of the image in your document. Now, with the merged layer still selected, click on the Layer Mask icon at the bottom of the Layers palette:

Photoshop will add a layer mask to the merged layer, and because we had a selection around the bottom half of our document when we added the layer mask, only the bottom half of the merged layer remains visible. The top half becomes hidden from view, removing the unwanted water ripples from that part of the image:


Step 15: Apply The "Gaussian Blur" Filter To The Layer Mask

Before we add our finishing touch by colorizing the water , let's soften the edge of the layer mask a little so there isn't such a harsh dividing line between the image on top and the water below. We'll use the Gaussian Blur filter for that, and since we want to apply it to the layer mask, we'll need to first select the mask. We can do that by clicking on the layer mask thumbnail in the Layers palette:

You can tell that the layer mask is now selected by the white highlight box around its thumbnail. We're going to apply the Gaussian Blur filter to the mask, so go back up to the Filter menu, select Blur once again, and then select Gaussian Blur. When the dialog box appears, simply click OK to apply the same Radius value we used previously.



Step 16: Colorize The Water With A Hue/Saturation Adjustment Layer

Let's finish things off now by adding just a hint of blue to our water, and we'll use a Hue/Saturation adjustment layer for that. We want the adjustment layer to only affect the bottom half of the image where the water ripples are, so hold down your Alt (Win) / Option (Mac) key, click on the New Adjustment Layer icon at the bottom of the Layers palette, then select Hue/Saturation from the list of adjustment layers:

By holding down "Alt/Option", this tells Photoshop to bring up the New Layer dialog box before adding the adjustment layer. Select the Use Previous Layer To Create Clipping Mask option by clicking inside the checkbox to the left of it:

This option tells Photoshop that we want the adjustment layer to affect only the layer directly below it in the Layers palette, and since the layer below it is the layer containing our water ripples , only the water ripples will be colorized, which is what we want. Click OK to exit out of the dialog box.

This will bring up the Hue/Saturation dialog box. We want to colorize our water, so the first thing we want to do here is select the Colorize option in the bottom right corner. Then select the color you want your water to be by dragging the Hue slider at the top. I'm going to drag my slider to the right to a value of about 218, which I think is a good color for my water :

Click OK to exit out of the dialog box , and you'll see that your water on the bottom has now been colorized, but the color is much too strong at the moment.



Step 17: Lower The Opacity Of The Hue/Saturation Layer

To reduce the intensity of the color we just added to the water , all we need to do is go up to the Opacity option in the top right corner of the Layers palette and lower the opacity value. I'm going to lower mine all the way down to about 25%, which adds a much more realistic amount of color to the water :

Once you've lowered the opacity of the adjustment layer to reduce the color intensity of the water , you're done!


If not like this tutorial , look the original post in this link.

How to Create a Severed Arm in Photoshop

Final Image Preview

Take a look at the image we’ll be creating. Want access to the full PSD files and downloadable copies of every tutorial, including this one? Join Psd Plus for just $9/month. You can view the final image preview below.

Tutorial Details

  • Program – Photoshop CS3
  • Difficulty level – intermediate
  • Time to complete – 1 hour


Step 1

We will be using two different stock items for this project – first, the arm from cobweb-stock (use “Arm08.jpg” from the zip file) and a lump of meat from stock xchng. Please remember to follow these artists rules and credit them where appropriate.

We start by opening the arm picture in Photoshop and duplicating the
“Background” Layer by clicking Command + J. We want to preserve the background
layer for later on. Hold the Alt key + double-click the duplicate layer, then rename it “Arm.”

Choose the Pen Tool (set to Shape Layer) to cut out the arm from its background. Its important to have a clean cut, so first zoom into the picture using the Magnifying Glass and carefully trace around the edge cutting across the top of the arm, as in the picture below. If you set the Fill in the Layer Palette to a 0% you will be able to see the arm, but still manipulate the path.


Step 2

Once you have completed your path and you are happy with it, click the Eye
Icon in the Layer Palette next to the Shape Layer to hide it. Follow this by
holding Command + Clicking the Shape Layer. This puts a Selection around the “Arm” Layer, now press Command + J on the keyboard to create a copy of the arm onto a new Layer, rename this Layer “Arm Prime” and hide it by clicking the Eye Icon.


Step 3

We are now going to remove the arm and shadow from the “Arm” Layer. Choose the Heal Tool from the Toolbox with mode set to normal in the options bar. Sample some of the sheet around the arm by Holding Alt + Clicking the sheet. Luckily the sheet is quite creased so making it look convincing will be easy.

Start painting over the arm and resample different parts of the sheet to keep the texture from repeating. Activate “Arm Prime” from time to time to make sure you don’t go to far up the arm. Eventually the arm and shadow will be removed leaving you with a stump and a clean sheet as in the picture below.



Step 4

Reactivate the “Arm Prime” layer by pressing the Eye Icon next to it in the
Layer Palette. Next we want to add a Layer Mask (Layer > Layer Mask > Reveal All) to this Layer so we can mask out some of the arm. Choose a Hard Edged brush from the Brush Picker setting the size to 80 pixels, Opacity of 100% and Flow of 100%. Next set your Foreground color to black (#000000) and on the Layer Mask draw four cutting lines as in the picture below.



Step 5

Save your progress and open the meat texture file that we downloaded earlier. Once again cut it out from its background. You don’t need to be as careful with this as we want to rough it up a bit soon anyway. Use your Pen Tool as before to trace around the edge – be careful not to select the shadow.



As in Step 2 copy this to a new Layer by pressing Command + J, and rename this layer "Meat." We now want to copy it to the working document, we do this by holding the Alt key and dragging the “Meat” layer to the "Create a New Layer" Icon within the Layer Palette . This will open a dialog asking you what document you want to copy it too. Choose “Arm08″ (which is our working document) from the list, and Click OK. Finally, go back to the “Arm08″ document.



Step 6

Move the “Meat” layer to the top of the Layer Stack. Use the Healing Brush to remove some of the larger white patches of fat on top of the meat with other sampled texture. If you don’t have the Healing Brush then feel free to use the Clone Stamp. Position the Meat Layer so it totally covers the arm and hand, move the Meat Layer below the “Arm Prime” Layer.



Step 7

We are now going to draw the flesh back onto the arm stumps, we begin by
adding a Hide All Layer Mask to the “Meat Layer” (Layer > Layer Mask > Hide All). Next we want to choose a Soft Edge Brush from the Brush Picker with a size of around 10-20 pixels, Opacity 100% and Flow 100%, the settings then need to be adjusted.

Press F5 or go to Window > Brushes to open the Brush dialog window. If you are using a pressure sensitive tablet then, your first stop is the Shape Dynamics, under Size Jitter locate the Command Drop Down List and select Pen Pressure.


We then want to change the Texture of the Brush to give it a nice rough look, choose Clouds from the provided list of textures, with Scale 100% also tick Texture Each Tip.


Step 8

We are now ready to paint the meat back on, Select the Meat Layer’s Mask and with the Brush’s Foreground Color set to White (#FFFFFF) gradually build up the arm as in the picture below. Repeat this for each section of arm.



Step 9

The shadow of the arm is used to ground the image and make it look less fake. We use the shadow from the original photo we preserved as the background
layer. Locate the “Arm” Layer and Add as Reveal all Layer Mask (Layer > Layer Mask > Reveal all).

We will now mask out some of the “Arm” layer revealing the shadow below, try and follow the shape of the arm. Once again we will be using a Soft edge brush, or you can continue to use the textured brush we created in the last step if you wish. This will add a rough edge to your shadow especially around the stumps.



Step 10

The project is almost complete. The final steps are to draw some veins and strings of flesh onto the stumps and make some shadows. We shall reuse the “Meat” layer for this step.

First we need to copy this layer, either press Command + J or drag it to the new Layer Icon within the Layer Palette. The new layer will be called “Meat Copy.” Drag this above the “Arm Prime” layer and delete its Layer Mask by right-clicking on the Mask and selecting Delete Layer Mask. Once again the whole slab of meat should be visible.

The meat needs to be a little darker for the strings – so we adjust it with
Levels (Image > Adjustments > Levels) setting the Input Levels to 0, 0.64, and 255. We are then going to add another Hide All Layer Mask to this Layer (Layer > Layer Mask > Hide All>).

Choose the Brush Tool again, the textured brush should still be active. If not, then set it again as in Step 7, adjust the size so it is very small around 4 or 5 pixels. On the Layer Mask draw some strings of flesh joining the stumps together. Draw it from flesh to flesh – not skin to flesh.



Step 11

The strings of flesh will cast shadows down onto the cloth beneath, we can
easily fake this by choosing the “Meat Copy” layer Mask and holding Command
while Clicking it. This will put a selection around the strings.

Next we make a new Layer called “Shadow” and fill the selection with black (Edit > Fill > Black). Using the Move Tool adjust the shadow slightly so it is away from the strings. The black will be too dark so we reduce the Opacity to around 50%. You can also add a 2 pixel Gaussian Blur if you feel it is still too sharp. Finally, drag it below the “Meat” layer.



Step 12

Choose the Burn Tool from the Toolbox and set the Range to Midtones. Next set the Exposure to 20% and click the Airbrush option. Select the “Meat” layer and add some dark edges where the meat is exposed. Select “Arm Prime” and change the range to shadows, then burn the flesh where the arm has been severed.



Conclusion

The final and probably the easiest step is to create a Black And White
Adjustment Layer at the top of the layer stack and change the Blending Mode to
Soft Light. This makes the picture darker and more washed out. If you don’t have the Black and White Adjustment Layer option, then create a Hue/Saturation Adjustment Layer and reduce the Saturation to -100.

VIDEO:





Sunday, September 26, 2010

Photoshop CS5 Tutorial: Beautiful girl with amazing color

Photoshop CS5 Tutorial: Inhaltssensitives Füllen als Aktion from Michael Gelfert on Vimeo.

Age Progression - Photoshop Tutorials

None of the given Photoshop Tutorials are written by me. They are all taken from various sources on the Internet and I compiled some of them for you. Hope you understand. More are in the line.

Preface

Men and women age a little bit differently but since I've only aged female celebrities thus far, I'll just focus on women for this tutorial. I’ll be using the image of Katie Holmes that I did for a past W1K contest, as an example.


Step 1: Choosing an Appropriate Photo

When deciding to age-progress a celebrity’s face, I try to select a picture that is touched-up as little as possible.



I find that candid shots, or any shots that have not been taken in a studio, work best because the resulting harsh lighting reveals more of the skin’s details i.e. slight bags under the eyes and faint wrinkles. The appearance of such details makes it all that much easier to visualize how your subject will age. Visualizing what the end result will look like brings you one step closer to aging her face realistically.




I find that candid shots, or any shots that have not been taken in a studio, work best because the resulting harsh lighting reveals more of the skin’s details i.e. slight bags under the eyes and faint wrinkles. The appearance of such details makes it all that much easier to visualize how your subject will age. Visualizing what the end result will look like brings you one step closer to aging her face realistically.


Step 2: Collecting Reference Material

Reference material is key in my method of aging. Keeping Katie’s face in mind, I scoured the Web, looking for faces of old women who either resemble Katie and/or share the same facial expression. Here, Katie is smiling with her face positioned at a 3/4 angle so I tried to gather as many pictures of old women who are smiling in the same manner or close to that. I then opened up the picture of Katie in Photoshop and pasted the found images around her face on a separate layer, spread out to provide easy visual access.




Step 3: Thinning Brows

Now the fun begins! The first thing I like to do is to thin out the subject’s eyebrows and eyelashes. The older people get, the thinner their hair gets - either because hair falls out and/or because it dries out as it greys.



So to achieve this, I like to use the Clone Stamp tool at 100% with a relatively small brush size depending on the size and resolution of the image. I sampled the surrounding skin to thin and reduce the number of hairs.


Step 4: Mold the Face

Next, I like to add the basic sags to the skin. I do this in the Liquify mode. I tried to create sagging effects to the cheeks, jowls and the cliff just above the eyes by using the Push tool. For the eyes, I tried to be subtle; otherwise she may end up looking somewhat ghoulish.



From what I’ve learned about the aging process, I know that while bones cease to grow, and in fact shrink, cartilage does continue to grow. As a result, the end of a nose may appear larger as a person grows older. So while I was still in the Liquify mode, I used the Push tool to extend the length of the nose slightly. Then I used the Bloat tool to also enlarge it slightly, being careful not lose the essential quality or character of the nose. Go too far and it may not look like Katie anymore.


Step 5: The Aforementioned Double Chin


Based on her mother’s pictures, I then added a fairly massive double chin. I initially used the Airbrush tool with some fairly broad strokes, sampling the colors that were already in the area of her neck. I then worked in the details with a finer brush size. Also, keep in mind that I was also using the other reference photos of older women to guide me.


Step 6: Wrinkle Up the Eyes

For me, the most important parts to get right are the eyes. They can make or break the project. Done wrong and the picture may no longer be identifiable as one of Katie Holmes anymore. I sought out the fine lines around the eyes and I tried to imagine how they would progress into wrinkles. I then extended them in length and width accordingly. Referencing the pictures of old women helped a lot with this step.

I used a combination of the Stamp tool and Brush tool. I wish I could explain my technique at this point in a more clinical manner but mostly I relied on my artistic instincts. I emphasized the wrinkles around the eyes by widening and deepening the lines slightly and increasing the contrast by darkening the recesses and lightening the edges. Also, I extended wrinkles to the cheekbone areas. I then applied the same technique to the wrinkles around the mouth and to the forehead.


Step 6: Reducing the Lips

In this step, I work on the lips. As people grow older, the outline of the lips tends to recede. Using the Stamp tool, I sampled the skin surrounding the lips and thinned them out.
While I was at it, I also added a few vertical wrinkles above the lips to give her a bit of a "prune" effect. We just want a hint of that, so don’t carve out deep lines; deep lines would only be necessary if she was puckering her lips.


Step 7: Planning Out More Wrinkles

Here, on a separate layer, I faintly outlined or sketched, with a relatively thin brush size, areas that I may or may not add more lines and wrinkles to. It’s easy to get carried away with the addition of wrinkles. So, I stopped, took a step back and assessed where to take to image. For me, it's essential and a great test to see what best works.

Step 8: Touching Up the Wrinkles

Based on the previous step, I added wrinkles where I thought they were needed most.

Overall, I found that the wrinkles and lines seemed a little flat in comparison to the rest of Katie’s features. They needed more definition so that they could pop out more. So, I highlighted the raised edges of the individual lines with the Brush tool and with a lighter skin tone.


Step 9: Hairy Lips

Facial hair becomes an issue with most women as they age. For some strange reason they lose it in the brow area and grow it back around the mouth area. I didn’t want Katie to be the exception so with a very fine brush size and the Brush tool, I added hairs to her upper lip.


Tutorial Photoshop CS5 - Bright eyes